Anime Zero Beginner Guide: Your First Story Clear
Equip two weapons, finish a manageable Story run, then use skill tokens, quest rewards and crafting materials to improve your next clear.
In Anime Zero, start by equipping two weapons and completing an Easy Story run. Your first useful goal is a repeatable clear that earns XP and materials, rather than an expensive chase for a rare roll.
This walkthrough shows the lobby upgrade systems and the combat you will use during your first runs.
Prepare both weapon slots
Finish the tutorial before committing resources. It introduces fighting, changing your equipped character and handling a boss encounter. Then inspect your weapon inventory and fill both available slots. On PC, T switches between them during a run, so the second slot gives you another moveset rather than merely an inventory space.
Use a weapon you can control comfortably. Learn which ability reaches a group and which moves you forward before selecting a harder dungeon. A useful starting kit is enough to begin collecting upgrades; waiting for Cataclysm can leave every other progression system untouched.
Make the first Story clear manageable
Choose Story and an Easy difficulty you can enter. Clear the enemies in each encounter area and follow the route to the final boss. Group ordinary enemies before spending a wide attack, but move away while skills recharge. Against the boss, allow its attack to finish before returning to close range.
If a run fails, identify where it failed. Repeated damage while abilities recharge calls for safer positioning; enemies taking too long to defeat points toward an attack upgrade. Repeating a manageable act is more useful than losing the same harder encounter without earning progress.
| Problem | Next step | Useful result |
|---|---|---|
| Slow room clears | Spend available tokens in the attack branch | Increase damage from the kit you already own |
| A missing second kit | Equip another available weapon | Switch movesets instead of waiting with an empty slot |
| No materials for an accessory | Read its recipe and the queue reward preview | Farm the act that supplies the required item |
Turn the return to the lobby into progress
Defeating enemies and clearing stages earns XP. Leveling supplies skill tokens for attack, critical, defense and speed branches. Spend tokens on the weapon you use rather than assuming a newly rolled weapon already has the same investment.
Open the quest menu after a clear and claim completed objectives. Daily and weekly tasks can overlap with ordinary dungeon play, so check them before queuing again. This lets the next run earn progress toward a specific reward as well as another stage clear.
Inspect a crafting recipe before farming materials. Damage accessories suit slow clears; health bonuses matter when staying alive is the obstacle. Evolution is a separate material goal that unlocks a weapon's ultimate. Collect the requirements shown for your selected weapon, then use the evolution NPC when those materials are ready.
For the keyboard inputs behind this route, see combat controls.
Open the official Anime Zero experience to apply this route and read the current in-game prompts before spending resources.