Official Anime Zero dungeon-combat artwork
Anime Zero Wiki

Anime Zero Weapons

Anime Zero weapons define your basic attacks, three skills and ultimate. Use this category to identify a kit, obtain and equip a pull, understand spin resources or plan two equipped weapons. Choose by the action you need next: getting an option, learning its handling or comparing it with an invested kit.

Choose the relevant guideFind the roster, acquisition and spin references, weapon comparisons, the two-slot tutorial and Cataclysm’s documented kit.

Early-access weapons and lobby progression

Use this demonstration to locate the interfaces and understand the gameplay discussed below.

Separate obtaining a weapon from learning it

A new weapon gives you another kit to evaluate, but it does not arrive with the same experience, skill-tree investment and modifier as the one you already use. Inspect both weapons before a comparison. Keep a reliable option equipped while you learn the new attack range and whether its skills move you toward or through an enemy.

The Arsenal and roll guides explain normal and lucky spin decisions without claiming a verified pity threshold. The two-weapon guide explains active-kit switching with T, while Cataclysm’s reference covers its documented abilities and evolution context. Use the roster to recognize names, then the kit or comparison guide to judge actual handling; a listed name or community rank does not establish that the weapon suits your next encounter.

Choose where to begin

Find a weapon option, learn its kit or compare two usable choices.

Weapons guides

Find the roster, acquisition and spin references, weapon comparisons, the two-slot tutorial and Cataclysm’s documented kit.

7

Continue your progression

Official Anime Zero multiplayer artwork

Learn the kit before replacing your main weapon

The weapon guide explains attack range and ability behavior so a new pull becomes a usable option rather than an unfamiliar name in inventory.